This wasn’t exactly what I was looking for, but it is something I have been meaning to experiment around with for awhile. Also useful for scanned floor plans or elevations. This is also a valid solution with 3dsmax, or other software that downsizes or optimizes the way textures are displayed int he viewport. That way it minimizes the amount of RAM it is eating. I will recommend that he just cut the square out of the middle, where the building is, and make that part its own map, and leave the rest at whatever resolution it is displaying at. When I talked to the guy, he had thought of the same solution also. Im gonna guess there is some ratio of SF to image resolution that is optimal.Īnyways, your hunch on splitting the image up will increase image resolution. Splitting that image in half and bringing it into SU was even better. Zooming in on it, there was a noticeable increase in resolution. I split off a quadrant (2400x1749) of my image and placed that in over my overall image matched the scale. I noticed as well, even when its high res, zooming in makes it lose res. I have a high res image 4800x3498 from google earth pro that i was using to replace the generic b/w one you get when you "get current view" from google earth. I remembering reading once that Volkswagen was experimenting with Google Earth in the dashboard of their cars as a information system. It is probably written in their legal mumbo jumbo somewhere. Which brings the obvious question about how Google feels about grabbing the OpenGL data from its models. When I first looked into it, it was still available. I looked into it about 3 or 4 months ago, but haven’t got back to it. It basically took several screen shots, and stitched them together into a high res, large area map. At least that is what I think it was called. The other thing to note with this method is that the image comes in as grayscale, but that can easily be remedied.Īnother useful app in this vain that I have only used once, and is no longer available because Google asked him to stop, is Map Stitcher. I have not used it, so I cannot attest to it. The AutoDesk plug-in is free from their website. It is mapped to a 2d plane that can then be exported to Cinema the remapped to scale by simply importing the image, and hitting fit to geometry. Excellent.Īlso, I am not sure if you use SketchUp or AutoCAD 2007 or later, but both of these have the ability to import Google Earth maps as underlays that are already properly scaled and such. So now I have a few programs to try it with. It's probably $500 for a single license and it does wonders. (That was one long sentence)! I use Global Mapper. Now-in terms of combining the same 3D landforms and the same aerial photography that Google Earth and MS Virtual Earth use in a system where you can output the full-res images, as well as overlay and align vector data that can have roads and even accurate building footfprints, all exportable to DXF and other useful formats, correctly sized and oriented to the appropriate coordinate system, you could use a GIS program. I got a model captured from C4D but I didn't need that to work. This weekend I was experimenting with the OpenGL Extractor, a DirectX version called 3D RipperDX and one from Dasault called 3Dprintscreen that does 3D export from both OpenGL and DX, though it saves in a flavor of XML that nothing could open besides their free player. There is a 'pro' version of GE for $50 or so, and an 'enterprise' version for maybe $500 that are supposed to have some more advanced features for output-BUT only in imagery.
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